Reina (Dungeons and Dragons Character)




 

Reina is a name that means queen in the old language and she carries herself with a regal air. She speaks only when she must, but she does things right while displaying minimal effort. Such is her grace and her consecrated beauty.

Race:    High Elf

Class:    Alternate Ranger

Level:    6

Alignment:    Lawful Good

Armour Class:    17

Initiative:   4

Speed:    30

Proficiency:    +3

Max Hitpoints: 56 (Tough)

Passive Perception:    13

Investigation:    11

Insight:    13


Ability Score:

Modifier:

Saving Throw:

Strength:

8

-1

+3

Dexterity:

18

+4

+8

Constitution:

12

+1

+2

Intelligence:

13

+1

+2

Wisdom:

16

+3

+4

Charisma:

10

+0

+1

Advantage against charmed condition

Skills: (* -Proficiency)

DEX

Acrobatics

+4

WIS

Medicine

+3

WIS

Animal Handling

+3

INT

Nature

+1

INT

Arcana

+1

WIS

Perception

+3

STR

Athletics

-1

CHA

Performance

+0

CHA

Deception

+0

CHA

Persuasion *

+3

INT

History *

+4

INT

Religion

+1

WIS

Insight

+3

DEX

Sleight of Hand

+4

CHA

Intimidation

+0

DEX

Stealth

+4

INT

Investigation **

+7

WIS

Survival  *

+6

Wild Expertise: Investigation

Attacks: Actions per Action: 1


Range

Hit/DC

Damage

Longbow *

150 (600)

+7

1d8+4 piercing

Rapier

5 ft reach

+7

1d8+4 piercing

Shortsword *

5 ft reach

+7

1d6+4 piercing

Shortsword *

5 ft reach

+7

1d6+4 piercing

Unarmed Strike

5 ft reach

+2

0 bludgeoning

Longbow – Slow:   Reduce target speed by 10 until start of next turn

Shortsword – Vex:    Advantage on next attack

Fighting Style:     Dual Wielding, bonus attack, add ability modifier = 3

Ranger Conclave:  Hunter

Spell Save DC:    14

Spell Attack:    6    Modifier 3

Quarry Die:    d6

 

Spells Known: 4 + Conclave Spells*

Cantrip:

    Minor Illusion
    Prestidigitation

Lvl 1:    (4)

    Ranger’s Quarry (3 free) -adds d4 damage, d4 to tracking rolls
        -cant have disadvantage on attack rolls
    Snare*
    Expeditious Retreat*
    Cure Wounds
    Hail of Thorns
    Entangle
    Detect Magic * (1 free)
    Jump 
 
Lvl 2: (2)
    Misty Step *
    Pass Without Trace *
    Locate * 
    Enhance Ability 

Knacks Known: 4 + Conclave Knacks*

Knacks: 

   Stalker I*
   Stalker II 
   Slayer I
   Strider I
   Wild Insight I
   Alpine Adept? 

Equipment: 

    Arrows
    Clothes, fine
    Longbow
    Rapier
    Shortsword
    Shortsword
    Signet ring
    Sprig of Mistletoe
    Studded Leather
    Bedroll
    Oil
    Rations
    Rope
    Tinderbox
    Torch
    Waterskin
    Quiver 
    Scroll of pedigree
    1 kg silver worth 50gp
    Cloth of the Githzerai 

Racial Traits

    Trance – long rest takes 4hrs
    Dark vision 60ft
    Elven Lineage – High Elf
    Advantage against Charmed condition 

Languages:

    Common
    Common Sign Language
    Dwarvish
    Elvish
    Giant
    Ork

 Features:

Ambuscade: Bonus action on initiative roll 

Feral Senses: Cant have disadvantage  on attack  rolls against quarry

Tough: +10 HP 

Comments

Popular posts from this blog

Maths Game.

Metal Detectors