Untitled RTS Game
I've been discussing making an RTS game based on the game engine I'm developing for my maths quiz action RPG.
First the player builds a mill. Farmland spawns around the mill and villagers go to work like people in Sim City. When enemy forces are spotted, villagers teleport to inside the mill. If the mill dies the villagers inside also die and the player's pool of available villagers decreases.
If the player places a tower near the mill, the two buildings form a building group. If enemy forces arrive, villagers teleport to inside the tower. The tower shoots arrows at the enemy forces. If the mill is destroyed the villagers don't die, but if the tower is destroyed the villagers die and they are subtracted from the players pool of available villagers.
The player can upgrade the tower to a keep and then a castle, adding extra protection or firepower.
The basic unit of a player's army is a group of 12 foot soldiers, 6 horses or one elephant. The simulation treats these as one entity and then individuals are rendered separately.
Archers can garrison in buildings for added firepower and protection.







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